登录社区云,与社区用户共同成长
邀请您加入社区
void ASnakeHead::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent){Super::SetupPlayerInputComponent(PlayerInputComponent);PlayerInputComponent->BindAxis(TEXT(“Turn”), this, &ASnakeHead:
unreal.log_warning(f"{actor.get_name()} 不是静态网格体Actor,已跳过")unreal.log_warning(f"{actor.get_name()} 没有找到静态网格体组件")unreal.log(f"=== 找到 {target_name}({len(found_assets)} 个)===")unreal.log(f"已更新 {actor.get_