我将为您开发一个剪纸艺术壁纸生成器。这个程序能够生成适合手机和电脑的剪纸风格壁纸,支持定期更新功能。

 

项目结构

 

paper_cutting_wallpaper/

├── main.py

├── wallpaper_generator.py

├── pattern_engine.py

├── color_schemes.py

├── layout_manager.py

├── updater.py

├── templates/

│ ├── phone_templates.py

│ ├── desktop_templates.py

│ └── seasonal_templates.py

├── assets/

│ ├── fonts/

│ └── textures/

├── output/

│ ├── phone/

│ └── desktop/

├── config/

│ ├── settings.json

│ └── schedules.json

├── logs/

└── README.md

 

1. config/settings.json

 

{

  "version": "1.0.0",

  "default_settings": {

    "phone_resolution": {

      "hd": [720, 1280],

      "full_hd": [1080, 1920],

      "qhd": [1440, 2560],

      "4k": [2160, 3840]

    },

    "desktop_resolution": {

      "hd": [1366, 768],

      "full_hd": [1920, 1080],

      "qhd": [2560, 1440],

      "4k": [3840, 2160],

      "ultra_wide": [3440, 1440]

    }

  },

  "wallpaper_settings": {

    "default_style": "traditional",

    "default_color_scheme": "red_gold",

    "auto_update_interval": 7,

    "max_cache_size": 50,

    "quality": "high"

  },

  "pattern_categories": {

    "animals": ["dragon", "phoenix", "butterfly", "fish", "bird", "crane"],

    "plants": ["flower", "bamboo", "pine", "lotus", "chrysanthemum"],

    "symbols": ["fu", "shou", "xi", "cai", "longevity", "happiness"],

    "festivals": ["spring_festival", "mid_autumn", "dragon_boat", "qingming"],

    "seasons": ["spring", "summer", "autumn", "winter"]

  }

}

 

2. pattern_engine.py (图案引擎)

 

#!/usr/bin/env python3

# -*- coding: utf-8 -*-

"""

剪纸图案引擎模块

负责生成各种传统剪纸图案元素

"""

 

import math

import random

from typing import List, Tuple, Dict, Any, Optional

from enum import Enum

from dataclasses import dataclass

import json

 

 

class PatternCategory(Enum):

    """图案分类枚举"""

    ANIMAL = "animals"

    PLANT = "plants"

    SYMBOL = "symbols"

    FESTIVAL = "festivals"

    SEASON = "seasons"

    ABSTRACT = "abstract"

 

 

class PatternComplexity(Enum):

    """图案复杂度枚举"""

    SIMPLE = "simple"

    MEDIUM = "medium"

    COMPLEX = "complex"

    VERY_COMPLEX = "very_complex"

 

 

@dataclass

class PatternConfig:

    """图案配置数据类"""

    name: str

    category: PatternCategory

    complexity: PatternComplexity

    cultural_meaning: str

    base_size: Tuple[int, int]

    symmetry_type: str = "mirror"

    color_palette: List[str] = None

 

 

class PaperCuttingPattern:

    """剪纸图案基类"""

    

    def __init__(self, config: PatternConfig):

        self.config = config

        self.control_points = []

        self.path_data = []

        self.decorative_elements = []

        self.primary_color = "#DC143C"

        self.secondary_color = "#FFD700"

        self.background_color = "#FFFFFF"

        

    def generate_pattern(self, width: int, height: int, 

                        color_scheme: Dict[str, str] = None) -> Dict[str, Any]:

        """生成图案的主要方法"""

        if color_scheme:

            self._apply_color_scheme(color_scheme)

        

        # 计算图案位置和缩放

        center_x, center_y = width // 2, height // 2

        scale_factor = self._calculate_scale_factor(width, height)

        

        # 生成主要图案路径

        main_path = self._generate_main_path(center_x, center_y, scale_factor)

        

        # 生成装饰元素

        decorations = self._generate_decorations(center_x, center_y, scale_factor)

        

        # 生成边框

        border = self._generate_border(width, height)

        

        return {

            "main_path": main_path,

            "decorations": decorations,

            "border": border,

            "background": self.background_color,

            "primary_color": self.primary_color,

            "secondary_color": self.secondary_color,

            "metadata": {

                "name": self.config.name,

                "category": self.config.category.value,

                "complexity": self.config.complexity.value,

                "meaning": self.config.cultural_meaning,

                "dimensions": (width, height)

            }

        }

    

    def _calculate_scale_factor(self, width: int, height: int) -> float:

        """计算缩放因子"""

        base_width, base_height = self.config.base_size

        scale_x = width / base_width * 0.6 # 留边距

        scale_y = height / base_height * 0.6

        return min(scale_x, scale_y)

    

    def _apply_color_scheme(self, color_scheme: Dict[str, str]):

        """应用配色方案"""

        self.primary_color = color_scheme.get("primary", self.primary_color)

        self.secondary_color = color_scheme.get("secondary", self.secondary_color)

        self.background_color = color_scheme.get("background", self.background_color)

    

    def _generate_main_path(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        """生成主要图案路径 - 子类必须实现"""

        return []

    

    def _generate_decorations(self, center_x: float, center_y: float, scale: float) -> List[Dict[str, Any]]:

        """生成装饰元素"""

        decorations = []

        

        # 根据复杂度添加装饰

        if self.config.complexity in [PatternComplexity.MEDIUM, PatternComplexity.COMPLEX, PatternComplexity.VERY_COMPLEX]:

            num_decorations = {

                PatternComplexity.MEDIUM: 3,

                PatternComplexity.COMPLEX: 6,

                PatternComplexity.VERY_COMPLEX: 12

            }[self.config.complexity]

            

            for i in range(num_decorations):

                angle = 2 * math.pi * i / num_decorations

                distance = 80 * scale

                dec_x = center_x + distance * math.cos(angle)

                dec_y = center_y + distance * math.sin(angle)

                

                decoration = {

                    "type": "small_flower",

                    "position": (dec_x, dec_y),

                    "size": 5 * scale,

                    "color": self.secondary_color if i % 2 == 0 else self.primary_color

                }

                decorations.append(decoration)

        

        return decorations

    

    def _generate_border(self, width: int, height: int) -> List[Tuple[float, float]]:

        """生成边框"""

        margin = 20

        return [

            (margin, margin),

            (width - margin, margin),

            (width - margin, height - margin),

            (margin, height - margin),

            (margin, margin)

        ]

 

 

class DragonPattern(PaperCuttingPattern):

    """龙形图案"""

    

    def __init__(self):

        config = PatternConfig(

            name="龙",

            category=PatternCategory.ANIMAL,

            complexity=PatternComplexity.COMPLEX,

            cultural_meaning="权威、吉祥、力量",

            base_size=(400, 300)

        )

        super().__init__(config)

        self.primary_color = "#B22222"

        self.secondary_color = "#FF6347"

    

    def _generate_main_path(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        points = []

        segments = 20

        

        # 龙头

        head_points = [

            (center_x, center_y - 60 * scale),

            (center_x - 15 * scale, center_y - 45 * scale),

            (center_x + 15 * scale, center_y - 45 * scale),

            (center_x, center_y - 60 * scale)

        ]

        points.extend(head_points)

        

        # 龙身(波浪形)

        for i in range(segments):

            angle = math.pi * i / segments

            wave_amplitude = 20 * scale

            x = center_x + i * 8 * scale

            y = center_y - 30 * scale + wave_amplitude * math.sin(angle * 2)

            points.append((x, y))

        

        # 龙尾

        tail_points = [

            (center_x + segments * 8 * scale, center_y + 10 * scale),

            (center_x + segments * 8 * scale + 20 * scale, center_y),

            (center_x + segments * 8 * scale + 20 * scale, center_y + 20 * scale),

            (center_x + segments * 8 * scale, center_y + 10 * scale)

        ]

        points.extend(tail_points)

        

        return points

 

 

class PhoenixPattern(PaperCuttingPattern):

    """凤凰图案"""

    

    def __init__(self):

        config = PatternConfig(

            name="凤凰",

            category=PatternCategory.ANIMAL,

            complexity=PatternComplexity.VERY_COMPLEX,

            cultural_meaning="重生、高贵、美好",

            base_size=(350, 400)

        )

        super().__init__(config)

        self.primary_color = "#DC143C"

        self.secondary_color = "#FFD700"

    

    def _generate_main_path(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        points = []

        

        # 凤头

        head = [

            (center_x, center_y - 80 * scale),

            (center_x - 12 * scale, center_y - 60 * scale),

            (center_x + 12 * scale, center_y - 60 * scale),

            (center_x, center_y - 80 * scale)

        ]

        points.extend(head)

        

        # 凤冠

        crown = [

            (center_x - 8 * scale, center_y - 80 * scale),

            (center_x - 20 * scale, center_y - 90 * scale),

            (center_x + 20 * scale, center_y - 90 * scale),

            (center_x + 8 * scale, center_y - 80 * scale)

        ]

        points.extend(crown)

        

        # 凤身和翅膀

        wing_points = []

        for i in range(8):

            angle = math.pi/4 + i * math.pi/4

            outer_r = 60 * scale

            inner_r = 30 * scale

            

            # 外弧

            outer_x = center_x + outer_r * math.cos(angle)

            outer_y = center_y - 40 * scale + outer_r * math.sin(angle)

            wing_points.append((outer_x, outer_y))

            

            # 内弧

            inner_x = center_x + inner_r * math.cos(angle)

            inner_y = center_y - 40 * scale + inner_r * math.sin(angle)

            wing_points.append((inner_x, inner_y))

        

        points.extend(wing_points)

        

        return points

 

 

class FlowerPattern(PaperCuttingPattern):

    """花卉图案"""

    

    def __init__(self, flower_type: str = "peony"):

        config = PatternConfig(

            name=flower_type,

            category=PatternCategory.PLANT,

            complexity=PatternComplexity.MEDIUM,

            cultural_meaning="富贵、美丽、繁荣",

            base_size=(200, 200)

        )

        super().__init__(config)

        self.flower_type = flower_type

        self.primary_color = "#FF69B4"

        self.secondary_color = "#FFB6C1"

    

    def _generate_main_path(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        points = []

        petals = 5

        petal_length = 40 * scale

        

        # 花瓣

        for i in range(petals):

            angle = 2 * math.pi * i / petals

            # 花瓣外轮廓

            outer_points = [

                (center_x, center_y),

                (center_x + petal_length * 0.3 * math.cos(angle), 

                 center_y + petal_length * 0.3 * math.sin(angle)),

                (center_x + petal_length * math.cos(angle + 0.2), 

                 center_y + petal_length * math.sin(angle + 0.2)),

                (center_x + petal_length * 0.3 * math.cos(angle + 0.4), 

                 center_y + petal_length * 0.3 * math.sin(angle + 0.4)),

                (center_x, center_y)

            ]

            points.extend(outer_points)

        

        # 花心

        center_circle = [

            (center_x, center_y - 8 * scale),

            (center_x + 8 * scale, center_y),

            (center_x, center_y + 8 * scale),

            (center_x - 8 * scale, center_y),

            (center_x, center_y - 8 * scale)

        ]

        points.extend(center_circle)

        

        return points

 

 

class SymbolPattern(PaperCuttingPattern):

    """文字符号图案"""

    

    def __init__(self, symbol: str):

        meanings = {

            "福": "福气、好运、幸福",

            "寿": "长寿、健康、永恒",

            "喜": "喜悦、庆祝、吉祥",

            "财": "财富、繁荣、富足"

        }

        

        config = PatternConfig(

            name=symbol,

            category=PatternCategory.SYMBOL,

            complexity=PatternComplexity.SIMPLE,

            cultural_meaning=meanings.get(symbol, "吉祥如意"),

            base_size=(150, 150)

        )

        super().__init__(config)

        self.symbol = symbol

        self.primary_color = "#8B0000"

        self.secondary_color = "#FFD700"

    

    def _generate_main_path(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        # 简化的文字轮廓

        if self.symbol == "福":

            return self._generate_fu_symbol(center_x, center_y, scale)

        elif self.symbol == "寿":

            return self._generate_shou_symbol(center_x, center_y, scale)

        elif self.symbol == "喜":

            return self._generate_xi_symbol(center_x, center_y, scale)

        elif self.symbol == "财":

            return self._generate_cai_symbol(center_x, center_y, scale)

        else:

            return self._generate_generic_symbol(center_x, center_y, scale)

    

    def _generate_fu_symbol(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        # 福字简化轮廓

        thickness = 8 * scale

        size = 60 * scale

        

        points = [

            (center_x - size, center_y - size),

            (center_x + size, center_y - size),

            (center_x + size, center_y - size + thickness),

            (center_x + size/3, center_y - size + thickness),

            (center_x + size/3, center_y + size - thickness),

            (center_x + size, center_y + size - thickness),

            (center_x + size, center_y + size),

            (center_x - size, center_y + size),

            (center_x - size, center_y + size - thickness),

            (center_x - size/3, center_y + size - thickness),

            (center_x - size/3, center_y - size + thickness),

            (center_x - size, center_y - size + thickness),

            (center_x - size, center_y - size)

        ]

        return points

    

    def _generate_shou_symbol(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        # 寿字简化轮廓

        size = 50 * scale

        points = [

            (center_x, center_y - size),

            (center_x + size/3, center_y - size/2),

            (center_x + size/3, center_y + size/2),

            (center_x, center_y + size),

            (center_x - size/3, center_y + size/2),

            (center_x - size/3, center_y - size/2),

            (center_x, center_y - size)

        ]

        return points

    

    def _generate_xi_symbol(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        # 喜字简化轮廓(两个口)

        size = 40 * scale

        spacing = 20 * scale

        

        # 左口

        left_mouth = [

            (center_x - spacing - size, center_y - size),

            (center_x - spacing + size, center_y - size),

            (center_x - spacing + size, center_y + size),

            (center_x - spacing - size, center_y + size),

            (center_x - spacing - size, center_y - size)

        ]

        

        # 右口

        right_mouth = [

            (center_x + spacing - size, center_y - size),

            (center_x + spacing + size, center_y - size),

            (center_x + spacing + size, center_y + size),

            (center_x + spacing - size, center_y + size),

            (center_x + spacing - size, center_y - size)

        ]

        

        return left_mouth + right_mouth

    

    def _generate_cai_symbol(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        # 财字简化轮廓

        size = 50 * scale

        points = [

            (center_x - size, center_y - size),

            (center_x + size, center_y - size),

            (center_x + size, center_y),

            (center_x + size/2, center_y),

            (center_x + size/2, center_y + size),

            (center_x - size, center_y + size),

            (center_x - size, center_y - size)

        ]

        return points

    

    def _generate_generic_symbol(self, center_x: float, center_y: float, scale: float) -> List[Tuple[float, float]]:

        # 通用符号:圆形

        radius = 40 * scale

        points = []

        segments = 16

        

        for i in range(segments):

            angle = 2 * math.pi * i / segments

            x = center_x + radius * math.cos(angle)

            y = center_y + radius * math.sin(angle)

            points.append((x, y))

        

        points.append(points[0]) # 闭合

        return points

 

 

class PatternFactory:

    """图案工厂类"""

    

    def __init__(self):

        self.patterns = {

            "dragon": DragonPattern,

            "phoenix": PhoenixPattern,

            "peony": lambda: FlowerPattern("peony"),

            "chrysanthemum": lambda: FlowerPattern("chrysanthemum"),

            "lotus": lambda: FlowerPattern("lotus"),

            "fu": lambda: SymbolPattern("福"),

            "shou": lambda: SymbolPattern("寿"),

            "xi": lambda: SymbolPattern("喜"),

            "cai": lambda: SymbolPattern("财")

        }

    

    def create_pattern(self, pattern_name: str) -> Optional[PaperCuttingPattern]:

        """创建图案实例"""

        if pattern_name in self.patterns:

            pattern_class = self.patterns[pattern_name]

            if callable(pattern_class) and not isinstance(pattern_class, type):

                return pattern_class()

            else:

                return pattern_class()

        return None

    

    def get_available_patterns(self) -> List[str]:

        """获取可用图案列表"""

        return list(self.patterns.keys())

    

    def get_patterns_by_category(self, category: PatternCategory) -> List[str]:

        """按分类获取图案"""

        category_patterns = {

            PatternCategory.ANIMAL: ["dragon", "phoenix"],

            PatternCategory.PLANT: ["peony", "chrysanthemum", "lotus"],

            PatternCategory.SYMBOL: ["fu", "shou", "xi", "cai"]

        }

        return category_patterns.get(category, [])

    

    def create_random_pattern(self, category: PatternCategory = None) -> PaperCuttingPattern:

        """创建随机图案"""

        if category:

            available = self.get_patterns_by_category(category)

            if available:

                pattern_name = random.choice(available)

            else:

                pattern_name = random.choice(self.get_available_patterns())

        else:

            pattern_name = random.choice(self.get_available_patterns())

        

        return self.create_pattern(pattern_name)

 

 

class PatternComposer:

    """图案组合器"""

    

    def __init__(self):

        self.factory = PatternFactory()

    

    def compose_wallpaper_pattern(self, style: str, complexity: str = "medium") -> Dict[str, Any]:

        """组合壁纸图案"""

        # 根据风格和复杂度选择图案

        if style == "traditional":

            if complexity in ["simple", "medium"]:

                pattern_name = random.choice(["fu", "xi", "peony"])

            else:

                pattern_name = random.choice(["dragon", "phoenix"])

        elif style == "modern":

            pattern_name = random.choice(["lotus", "chrysanthemum", "shou"])

        elif style == "festive":

            pattern_name = random.choice(["fu", "dragon", "phoenix"])

        else:

            pattern_name = random.choice(self.factory.get_available_patterns())

        

        pattern = self.factory.create_pattern(pattern_name)

        if pattern:

            return pattern.generate_pattern(400, 400)

        else:

            # 返回默认图案

            default_pattern = SymbolPattern("福")

            return default_pattern.generate_pattern(400, 400)

 

3. color_schemes.py (配色方案)

 

#!/usr/bin/env python3

# -*- coding: utf-8 -*-

"""

剪纸艺术配色方案模块

提供传统和现代的配色方案

"""

 

from typing import Dict, List, Tuple

from enum import Enum

import json

 

 

class ColorSchemeType(Enum):

    """配色方案类型"""

    TRADITIONAL = "traditional"

    MODERN = "modern"

    SEASONAL = "seasonal"

    FESTIVE = "festive"

    MINIMALIST = "minimalist"

 

 

class ColorPalette:

    """颜色调色板类"""

    

    def __init__(self, name: str, colors: Dict[str, str], description: str = ""):

        self.name = name

        self.colors = colors

        self.description = description

        self.type = self._detect_type()

    

    def _detect_type(self) -> ColorSchemeType:

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