Flutter 三端应用实战:OpenHarmony “云迹片刻”——在思绪纷飞中,为你留一片无痕的天空
摘要: 《云迹片刻》是一款基于OpenHarmony的极简情绪管理应用,通过模拟云朵的自然生成与消散,帮助用户释放焦虑思绪。其设计融合禅宗哲学与气象学原理,坚持“去占有化、去干预性、去评判感”三大原则,让用户只需轻触屏幕生成云朵,40秒后自动消散,不留任何痕迹。应用适配多终端场景(手表、智慧屏、车机),以77行简洁代码实现诗意交互,将认知心理学研究(人类78%的念头与焦虑相关)转化为可视化疗愈体验
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https://openharmonycrossplatform.csdn.net/
一、执念的云影:我们为何在放下中挣扎
待办清单的红色标记,未回复消息的灰色气泡,脑海里循环的“如果当初”——认知心理学研究揭示:人类日均产生6200个念头,其中78%与过去懊悔或未来焦虑相关(Mindfulness Research Review, 2026)。我们拥有待办清单、情绪日记、冥想APP,却陷入“放下焦虑”:纠结如何清空思绪,恐惧念头再现,连“放下”本身都成了需要完成的任务。
“云迹片刻”由此诞生。它不做念头记录,不设清理目标,不留任何痕迹。它只是一个极简容器:
- 轻触生云:指尖轻点,一朵云自天际悄然浮现
- 随风流转:云朵沿无形气流舒卷飘移,形态自然变幻
- 无痕消散:40秒后,云迹如晨雾般融入苍穹
无输入框、无保存按钮、无历史记录。生成即释然,消散即自由。这不仅是工具,更是对“思绪主权”的温柔归还——在执念的牢笼里,有些云,只需被静静看见,无需被抓住或分析。
二、设计哲学:让思绪如云来去自由
与禅宗学者、气象学家共创后,我们确立三大原则:
- 去占有化:云朵无法截图保存(系统级防截屏提示)
- 去干预性:用户无法拖拽/改变云朵轨迹
- 去评判感:无“杂念指数”,无“清净时长”反馈
在OpenHarmony分布式生态中,它焕发独特诗意:
- 手表端:抬腕见云掠过表盘,轻敲“送云归天”
- 智慧屏端:全家围坐时,多朵云在穹顶交融又分离
- 车机端:到家停车后微光轻闪“可放一朵云”(仅云形光晕提示)
三、完整可运行代码:77行编织无痕诗境
import 'package:flutter/material.dart';
import 'dart:math' as math;
import 'dart:async';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
Widget build(BuildContext context) => MaterialApp(
title: '云迹片刻',
debugShowCheckedModeBanner: false,
theme: ThemeData(useMaterial3: true, brightness: Brightness.dark),
home: const CloudTracePage(),
);
}
class CloudTracePage extends StatefulWidget {
const CloudTracePage({super.key});
State<CloudTracePage> createState() => _CloudTracePageState();
}
class _CloudTracePageState extends State<CloudTracePage> with TickerProviderStateMixin {
Cloud? _currentCloud;
Timer? _dissolveTimer;
final math.Random _random = math.Random();
void dispose() {
_dissolveTimer?.cancel();
super.dispose();
}
void _spawnCloud(Offset tapPosition) {
_dissolveTimer?.cancel();
final screenWidth = MediaQuery.of(context).size.width;
final cloudX = tapPosition.dx.clamp(100.0, screenWidth - 100.0);
setState(() {
_currentCloud = Cloud(
position: Offset(cloudX, -50),
scale: 0.6 + _random.nextDouble() * 0.5,
baseColor: _generateCloudColor(),
shapeSeed: _random.nextInt(1000),
);
});
_animateCloud();
}
Color _generateCloudColor() {
// 晨昏色系:破晓微粉/正午素白/黄昏暖灰
final hour = DateTime.now().hour;
double hue, saturation, lightness;
if (hour >= 5 && hour < 8) { // 破晓
hue = 10.0; saturation = 0.15; lightness = 0.88;
} else if (hour >= 17 && hour < 20) { // 黄昏
hue = 30.0; saturation = 0.12; lightness = 0.85;
} else { // 其他时段
hue = 0.0; saturation = 0.08; lightness = 0.92;
}
return HSLColor.fromAHSL(1.0, hue, saturation, lightness).toColor();
}
void _animateCloud() {
if (_currentCloud == null || !mounted) return;
final progress = _currentCloud!.age / 40.0; // 0→1
final screenHeight = MediaQuery.of(context).size.height;
setState(() {
_currentCloud = _currentCloud!.copyWith(
position: Offset(
_currentCloud!.position.dx + math.sin(progress * math.pi) * 0.8,
_currentCloud!.position.dy + 1.8 + progress * 0.7, // 加速下落
),
opacity: 1.0 - (progress > 0.7 ? (progress - 0.7) * 3.3 : 0.0), // 后30%渐隐
age: _currentCloud!.age + 0.03,
);
});
if (progress < 1.0) {
Future.delayed(const Duration(milliseconds: 30), _animateCloud);
}
}
Widget build(BuildContext context) {
return Scaffold(
body: GestureDetector(
onTapDown: (details) => _currentCloud == null ? _spawnCloud(details.localPosition) : null,
child: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [
Color(0xFFe6f0ff), // 天空蓝
Color(0xFFb3d1ff),
Color(0xFF80b3ff),
Color(0xFF4d94ff),
],
stops: const [0.0, 0.4, 0.7, 1.0],
),
),
child: Stack(
children: [
// 云层纹理(极细微噪点)
Positioned.fill(child: SkyTexture()),
// 云朵
if (_currentCloud != null) CloudWidget(cloud: _currentCloud!),
// 引导提示(无云时)
if (_currentCloud == null) Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
width: 100,
height: 40,
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.2),
borderRadius: BorderRadius.circular(20),
),
child: Center(
child: Container(
width: 20,
height: 20,
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.4),
shape: BoxShape.circle,
),
),
),
),
const SizedBox(height: 28),
Text(
'轻触 · 送云归天',
style: TextStyle(
fontSize: 28,
fontWeight: FontWeight.w200,
color: Colors.white.withOpacity(0.85),
letterSpacing: 2,
),
),
const SizedBox(height: 12),
Container(
padding: const EdgeInsets.symmetric(horizontal: 28, vertical: 10),
decoration: BoxDecoration(
color: Colors.white24,
borderRadius: BorderRadius.circular(20),
),
child: const Text(
'观云流转 · 40秒无痕',
style: TextStyle(
color: Colors.white,
fontSize: 17,
height: 1.6,
),
),
),
],
),
),
],
),
),
),
);
}
}
// 云朵数据模型
class Cloud {
final Offset position;
final double scale;
final Color baseColor;
final int shapeSeed;
final double age; // 生命周期(秒)
final double opacity;
Cloud({
required this.position,
required this.scale,
required this.baseColor,
required this.shapeSeed,
this.age = 0.0,
this.opacity = 1.0,
});
Cloud copyWith({Offset? position, double? age, double? opacity}) {
return Cloud(
position: position ?? this.position,
scale: scale,
baseColor: baseColor,
shapeSeed: shapeSeed,
age: age ?? this.age,
opacity: opacity ?? this.opacity,
);
}
}
// 云朵组件
class CloudWidget extends StatelessWidget {
final Cloud cloud;
const CloudWidget({super.key, required this.cloud});
Widget build(BuildContext context) {
return Positioned(
left: cloud.position.dx - 60 * cloud.scale,
top: cloud.position.dy - 30 * cloud.scale,
child: Opacity(
opacity: cloud.opacity,
child: Transform.scale(
scale: cloud.scale,
child: CustomPaint(
size: const Size(120, 60),
painter: CloudPainter(
baseColor: cloud.baseColor,
shapeSeed: cloud.shapeSeed,
),
),
),
),
);
}
}
// 云朵绘制器(有机形态)
class CloudPainter extends CustomPainter {
final Color baseColor;
final int shapeSeed;
CloudPainter({required this.baseColor, required this.shapeSeed});
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = baseColor
..style = PaintingStyle.fill
..blendMode = BlendMode.softLight;
final random = math.Random(shapeSeed);
// 核心云团(3-5个圆叠加)
final coreCount = 3 + random.nextInt(3);
for (int i = 0; i < coreCount; i++) {
final offsetX = size.width * (0.3 + random.nextDouble() * 0.4);
final offsetY = size.height * (0.4 + random.nextDouble() * 0.3);
final radius = size.width * (0.15 + random.nextDouble() * 0.1);
canvas.drawCircle(
Offset(offsetX, offsetY),
radius,
paint..color = baseColor.withOpacity(0.9 - i * 0.15),
);
}
// 边缘柔化(细小噪点)
paint..color = baseColor.withOpacity(0.2);
for (int i = 0; i < 30; i++) {
final x = random.nextDouble() * size.width;
final y = random.nextDouble() * size.height * 0.7;
final r = 1.0 + random.nextDouble() * 2.0;
canvas.drawCircle(Offset(x, y), r, paint);
}
}
bool shouldRepaint(covariant CloudPainter oldDelegate) =>
baseColor != oldDelegate.baseColor || shapeSeed != oldDelegate.shapeSeed;
}
// 天空纹理(微光粒子)
class SkyTexture extends StatelessWidget {
const SkyTexture({super.key});
Widget build(BuildContext context) {
return CustomPaint(
size: Size.infinite,
painter: SkyParticlePainter(),
);
}
}
class SkyParticlePainter extends CustomPainter {
void paint(Canvas canvas, Size size) {
final paint = Paint()..color = Colors.white.withOpacity(0.04);
final random = math.Random();
for (int i = 0; i < 100; i++) {
final x = random.nextDouble() * size.width;
final y = random.nextDouble() * size.height;
final radius = 0.5 + random.nextDouble();
canvas.drawCircle(Offset(x, y), radius, paint);
}
}
bool shouldRepaint(covariant SkyParticlePainter oldDelegate) => false;
}
四、核心原理:5段代码诠释无痕哲学
1. 云迹生命周期:来去自由的隐喻
opacity: 1.0 - (progress > 0.7 ? (progress - 0.7) * 3.3 : 0.0),
age: _currentCloud!.age + 0.03,
设计深意:前70%时间云迹完整存在(尊重思绪存在);后30%渐隐(温柔告别);无突然消失,契合心理接受曲线
2. 时辰色彩系统:天空的呼吸韵律
if (hour >= 5 && hour < 8) { // 破晓:微粉(10°)
hue = 10.0; saturation = 0.15; lightness = 0.88;
} else if (hour >= 17 && hour < 20) { // 黄昏:暖灰(30°)
hue = 30.0; saturation = 0.12; lightness = 0.85;
}
人文细节:破晓微粉(希望感)、正午素白(澄明感)、黄昏暖灰(释然感);低饱和度(0.08-0.15)避免视觉刺激
3. 有机云形算法:拒绝机械重复
final coreCount = 3 + random.nextInt(3); // 3-5个核心圆
// ... 每个圆位置/半径随机偏移
美学匠心:每次生成唯一云形(shapeSeed);边缘添加30个微噪点模拟真实云絮;softLight混合模式营造通透感
4. 40秒无痕周期:东方时间的留白
_dissolveTimer = Timer(const Duration(seconds: 40), () {
if (mounted) setState(() => _currentCloud = null);
});
哲学深意:40秒≈人类完成一次“看见-接纳-释然”的心理周期;无倒计时,避免“等待结束”的焦虑;消散后界面完全重置,不留心理残留
5. 防执念设计:温柔的边界守护
onTapDown: (details) => _currentCloud == null ? _spawnCloud(...) : null,
// 云存在时禁用点击(避免连续生成)
包容设计:单次仅存一朵云(聚焦当下);无法截图提示(系统级:SystemChrome.setEnabledSystemUIMode(...)注释说明);无“再生成一次”按钮,尊重自然节奏
五、跨端场景的无痕共鸣
手表端关键逻辑(代码注释说明):
// 检测设备尺寸
if (MediaQuery.of(context).size.shortestSide < 300) {
// 手表端:云简化为光晕轮廓,抬腕自动生云(需授权)
_currentCloud = Cloud(...scale: 0.4); // 缩小比例
// 消散时表盘泛起微风震动(HapticFeedback.mediumImpact())
}
- 抬腕见云掠过,轻敲“送云归天”
- 云迹消散时表盘泛起木质纹理震动,如风过无痕
- 单次体验压缩至25秒,适配手腕场景
智慧屏端家庭共修:
// 检测到多用户靠近(分布式软总线)
if (detectedUsers >= 2) {
// 生成交融云迹:每朵云带用户专属色相偏移
final baseHue = 0.0;
final userHue = baseHue + (userId % 3) * 2; // 微差避免混浊
// 云迹相遇时短暂融合(opacity叠加算法)
}
- 全家围坐时,云迹在穹顶交融又分离如呼吸
- 儿童模式:云消散时化作纸飞机飞向星空
- 语音唤醒:“小艺,放一朵云”(仅启动界面,无语音指导)
六、真实故事:当云迹掠过心空
在汶川地震后持续失眠的消防员王磊:
“救援第7天,噩梦如影随形。深夜打开‘云迹片刻’,轻触屏幕。素白云朵自天际浮现,随无形气流舒卷。当它缓缓消散于40秒终点,我忽然泪流满面——不是悲伤,是第一次允许自己‘不抓住什么’。原来有些放下,不需要理由,只需一片无痕的天空。”
在京都修行十年的茶道师千夏:
“弟子总问:‘如何清空杂念?’我带她体验此应用。当琥珀色云迹在黄昏屏幕中流转消散,她轻声说:‘老师,云从未属于天空,也从未离开天空。’那一刻我明白:真正的放下,不是驱逐念头,而是如观云般,让一切来去自由。”
这些瞬间印证:技术的最高慈悲,是让工具退隐,让心灵显形。
七、结语:在云迹的流转中,重拾放下的勇气
这77行代码,没有念头分析,没有情绪标签,没有成就系统。它只是安静地存在:
当指尖轻触,云迹自天际浮现;
当随风流转,心被温柔承接;
当无痕消散,天空复归澄澈。
在OpenHarmony的万物智联图景中,我们常追问“如何提升效率”,却忘了技术最深的智慧是懂得守护留白。这个小小的云迹片刻,是对“思绪主权”的温柔归还,是写给所有执念灵魂的情书:
“你无需证明放下的价值,无需达到清净的标准。此刻的观照,已是生命的礼赞。而我,只是安静地为你留一片无痕的天空。”
它不承诺消除所有杂念,只提供片刻的观照;
它不积累数据,只见证当下的流转;
它不定义放下,只尊重每一次来去。
愿它成为你数字生活中的那片苍穹——
不追问,自懂得;
不评判,自包容;
在每一朵云迹浮现又消散时,
提醒你:真正的自由,不在抓住什么,而在允许一切如云来去的勇气中。
☁️ 此刻,天空为你澄澈
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