Flutter for OpenHarmony三国杀攻略App实战 - 游戏模式介绍实现
三国杀拥有丰富多样的游戏模式,每种模式都有独特的规则和策略。从经典的身份局到激烈的国战,从考验个人实力的1v1到注重团队配合的3v3,不同的模式为玩家提供了多样化的游戏体验。本文将实现一个全面的游戏模式介绍系统,帮助玩家了解和掌握各种游戏模式。通过本文的实现,我们构建了一个全面的游戏模式介绍系统。这个系统不仅提供了各种模式的详细信息,还包含了智能推荐、规则解析、策略指导等高级功能。核心功能特色四种

前言
三国杀拥有丰富多样的游戏模式,每种模式都有独特的规则和策略。从经典的身份局到激烈的国战,从考验个人实力的1v1到注重团队配合的3v3,不同的模式为玩家提供了多样化的游戏体验。本文将实现一个全面的游戏模式介绍系统,帮助玩家了解和掌握各种游戏模式。
游戏模式体系设计
三国杀的游戏模式可以分为经典模式、竞技模式和娱乐模式三大类。每种模式都有不同的人数要求、胜利条件和策略重点,满足不同类型玩家的需求。
// lib/models/game_mode_model.dart
class GameModeModel {
final String id;
final String name;
final String description;
final String category;
final int minPlayers;
final int maxPlayers;
final int estimatedDuration;
final String difficulty;
final List<String> features;
final List<String> strategyTips;
final String imageUrl;
const GameModeModel({
required this.id,
required this.name,
required this.description,
required this.category,
required this.minPlayers,
required this.maxPlayers,
required this.estimatedDuration,
required this.difficulty,
required this.features,
required this.strategyTips,
required this.imageUrl,
});
factory GameModeModel.fromJson(Map<String, dynamic> json) {
return GameModeModel(
id: json['id'] ?? '',
name: json['name'] ?? '',
description: json['description'] ?? '',
category: json['category'] ?? '',
minPlayers: json['minPlayers'] ?? 2,
maxPlayers: json['maxPlayers'] ?? 10,
estimatedDuration: json['estimatedDuration'] ?? 30,
difficulty: json['difficulty'] ?? 'medium',
features: List<String>.from(json['features'] ?? []),
strategyTips: List<String>.from(json['strategyTips'] ?? []),
imageUrl: json['imageUrl'] ?? '',
);
}
}
这个模型包含了游戏模式的所有基本信息。category 字段用于分类,minPlayers 和 maxPlayers 定义了人数范围,features 列出了模式的特色功能。这种结构化的设计让模式信息更加系统化。
身份局模式详解
身份局是三国杀的核心模式,也是最受欢迎的玩法。这个模式通过隐藏身份和不同的胜利条件,创造了丰富的策略空间和心理博弈。
// lib/models/identity_mode_model.dart
class IdentityModeModel {
final String name;
final int playerCount;
final int estimatedDuration;
final Map<String, IdentityRole> roles;
final List<String> keyFeatures;
const IdentityModeModel({
required this.name,
required this.playerCount,
required this.estimatedDuration,
required this.roles,
required this.keyFeatures,
});
}
class IdentityRole {
final String name;
final int count;
final String winCondition;
final List<String> features;
final String strategy;
final Color themeColor;
const IdentityRole({
required this.name,
required this.count,
required this.winCondition,
required this.features,
required this.strategy,
required this.themeColor,
});
}
class IdentityModeData {
static IdentityModeModel getIdentityMode() {
return IdentityModeModel(
name: '身份局',
playerCount: 8,
estimatedDuration: 30,
roles: {
'主公': IdentityRole(
name: '主公',
count: 1,
winCondition: '消灭所有反贼和内奸',
features: ['身份公开', '额外体力', '主公技能'],
strategy: '识别忠臣,保护自己,消灭敌人',
themeColor: Colors.yellow,
),
'忠臣': IdentityRole(
name: '忠臣',
count: 2,
winCondition: '保护主公,消灭反贼和内奸',
features: ['身份隐藏', '可暴露身份'],
strategy: '保护主公,协助攻击,适时暴露',
themeColor: Colors.blue,
),
'反贼': IdentityRole(
name: '反贼',
count: 3,
winCondition: '击杀主公',
features: ['身份隐藏', '团队合作'],
strategy: '隐藏身份,团队配合,集火主公',
themeColor: Colors.red,
),
'内奸': IdentityRole(
name: '内奸',
count: 1,
winCondition: '成为最后存活者',
features: ['身份隐藏', '独立行动'],
strategy: '平衡局势,隐藏身份,最后获胜',
themeColor: Colors.purple,
),
},
keyFeatures: [
'身份隐藏机制',
'多样化胜利条件',
'心理博弈要素',
'团队合作与背叛',
],
);
}
}
身份局的详细信息使用结构化数据进行管理。每种身份都有独立的 IdentityRole 对象,包含了人数、胜利条件、特色功能和策略要点。这种设计便于展示和维护复杂的规则信息。
国战模式实现
国战模式是基于势力对抗的团队模式,玩家根据武将的势力进行分组对战。这个模式强调团队配合和势力特色,提供了不同于身份局的游戏体验。
// lib/models/kingdom_war_model.dart
class KingdomWarModel {
final String name;
final int playerCount;
final int estimatedDuration;
final Map<String, Kingdom> kingdoms;
final List<String> specialRules;
const KingdomWarModel({
required this.name,
required this.playerCount,
required this.estimatedDuration,
required this.kingdoms,
required this.specialRules,
});
}
class Kingdom {
final String name;
final Color color;
final String feature;
final String strategy;
final List<String> representativeHeroes;
final String advantage;
final String disadvantage;
const Kingdom({
required this.name,
required this.color,
required this.feature,
required this.strategy,
required this.representativeHeroes,
required this.advantage,
required this.disadvantage,
});
}
class KingdomWarData {
static KingdomWarModel getKingdomWarMode() {
return KingdomWarModel(
name: '国战',
playerCount: 8,
estimatedDuration: 40,
kingdoms: {
'魏': Kingdom(
name: '魏',
color: Colors.blue,
feature: '强大的控制能力',
strategy: '稳扎稳打,控制局面',
representativeHeroes: ['曹操', '司马懿', '张辽', '徐晃'],
advantage: '控制技能多,易于掌控局面',
disadvantage: '缺乏爆发力,容易被反制',
),
'蜀': Kingdom(
name: '蜀',
color: Colors.red,
feature: '优秀的配合能力',
strategy: '团结一致,配合作战',
representativeHeroes: ['刘备', '关羽', '张飞', '诸葛亮'],
advantage: '配合技能强,团队协作好',
disadvantage: '单体能力一般,容易被各个击破',
),
'吴': Kingdom(
name: '吴',
color: Colors.green,
feature: '灵活的战术变化',
strategy: '灵活应变,出其不意',
representativeHeroes: ['孙权', '周瑜', '陆逊', '甘宁'],
advantage: '灵活多变,适应性强',
disadvantage: '策略复杂,容易出错',
),
'群': Kingdom(
name: '群',
color: Colors.purple,
feature: '独特的个人能力',
strategy: '发挥特长,寻找机会',
representativeHeroes: ['董卓', '吕布', '貂蝉', '华佗'],
advantage: '个人能力强,特色明显',
disadvantage: '缺乏团队配合,容易被围攻',
),
},
specialRules: [
'势力技能系统',
'珠联璧合机制',
'势力胜利条件',
'特殊卡牌效果',
],
);
}
}
国战模式的数据结构包含了每个势力的详细信息。advantage 和 disadvantage 字段帮助玩家理解各势力的优缺点,便于制定策略。
竞技模式设计
1v1单挑模式
1v1模式是纯技术对抗的模式,去除了团队因素,完全依靠个人的操作技巧和策略判断。这个模式对玩家的综合能力要求最高。
// lib/models/duel_mode_model.dart
class DuelModeModel {
final String name;
final int playerCount;
final int estimatedDuration;
final Map<String, dynamic> specialFeatures;
final List<String> strategyTips;
final List<HeroCombo> popularCombos;
const DuelModeModel({
required this.name,
required this.playerCount,
required this.estimatedDuration,
required this.specialFeatures,
required this.strategyTips,
required this.popularCombos,
});
}
class HeroCombo {
final String hero1;
final String hero2;
final String synergy;
final String description;
final int winRate;
const HeroCombo({
required this.hero1,
required this.hero2,
required this.synergy,
required this.description,
required this.winRate,
});
}
class DuelModeData {
static DuelModeModel getDuelMode() {
return DuelModeModel(
name: '1v1单挑',
playerCount: 2,
estimatedDuration: 15,
specialFeatures: {
'选将机制': '轮流选择武将,策略性更强',
'起始手牌': '通常为5张,保证开局平衡',
'胜利条件': '击败对手武将即可获胜',
},
strategyTips: [
'选将时考虑克制关系',
'合理分配攻防资源',
'把握关键时机',
'心理博弈同样重要',
],
popularCombos: [
HeroCombo(
hero1: '张辽',
hero2: '甘宁',
synergy: '高爆发组合',
description: '快速击杀对手',
winRate: 65,
),
HeroCombo(
hero1: '华佗',
hero2: '大乔',
synergy: '防御反击组合',
description: '稳健防守,伺机反击',
winRate: 58,
),
HeroCombo(
hero1: '吕布',
hero2: '貂蝉',
synergy: '控制输出组合',
description: '控制对手,持续输出',
winRate: 62,
),
],
);
}
}
1v1模式的数据包含了热门的武将组合。HeroCombo 类记录了组合的配合效果和胜率,帮助玩家选择强势的组合。
3v3团队模式
3v3模式强调团队配合,每个队伍有三名玩家,需要通过默契的配合来获得胜利。这个模式在竞技性和娱乐性之间找到了很好的平衡。
// lib/models/team_mode_model.dart
class TeamModeModel {
final String name;
final int playerCount;
final int estimatedDuration;
final Map<String, TeamPosition> positions;
final List<String> cooperationTactics;
const TeamModeModel({
required this.name,
required this.playerCount,
required this.estimatedDuration,
required this.positions,
required this.cooperationTactics,
});
}
class TeamPosition {
final String name;
final int position;
final String responsibility;
final List<String> recommendedTypes;
final List<String> examples;
final String keySkills;
const TeamPosition({
required this.name,
required this.position,
required this.responsibility,
required this.recommendedTypes,
required this.examples,
required this.keySkills,
});
}
class TeamModeData {
static TeamModeModel getTeamMode() {
return TeamModeModel(
name: '3v3团队战',
playerCount: 6,
estimatedDuration: 30,
positions: {
'前排': TeamPosition(
name: '前排',
position: 1,
responsibility: '承担伤害,保护队友',
recommendedTypes: ['高血量武将', '防御型武将'],
examples: ['刘备', '孙权', '袁绍'],
keySkills: '防御、吸收伤害、嘲讽',
),
'中排': TeamPosition(
name: '中排',
position: 2,
responsibility: '输出伤害,控制局面',
recommendedTypes: ['输出型武将', '控制型武将'],
examples: ['诸葛亮', '周瑜', '司马懿'],
keySkills: '输出、控制、支援',
),
'后排': TeamPosition(
name: '后排',
position: 3,
responsibility: '辅助队友,关键支援',
recommendedTypes: ['辅助型武将', '功能型武将'],
examples: ['华佗', '大乔', '小乔'],
keySkills: '治疗、增益、保护',
),
},
cooperationTactics: [
'前排吸引火力,后排输出',
'中排控制节奏,配合队友',
'关键时刻集中火力',
'保护核心输出武将',
],
);
}
}
3v3模式的位置配置包含了详细的职责和推荐武将。keySkills 字段列出了每个位置需要的关键技能,帮助玩家选择合适的武将。
游戏模式屏幕实现
// lib/screens/game_modes_screen.dart
class GameModesScreen extends StatelessWidget {
const GameModesScreen({Key? key}) : super(key: key);
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('游戏模式'),
backgroundColor: Colors.red[700],
foregroundColor: Colors.white,
elevation: 0,
),
body: SingleChildScrollView(
child: Column(
children: [
_buildHeader(),
_buildModesSection(),
_buildComparisonSection(),
],
),
),
);
}
Widget _buildHeader() {
return Container(
padding: EdgeInsets.all(16.w),
color: Colors.red[700],
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'游戏模式介绍',
style: TextStyle(
color: Colors.white,
fontSize: 20.sp,
fontWeight: FontWeight.bold,
),
),
SizedBox(height: 4.h),
Text(
'选择适合你的游戏模式,开启精彩对战',
style: TextStyle(
color: Colors.white70,
fontSize: 13.sp,
),
),
],
),
);
}
主屏幕使用红色头部与应用主题保持一致,提供了清晰的视觉层次。SingleChildScrollView 确保内容过多时可以滚动。
模式卡片组件
Widget _buildModesSection() {
return Padding(
padding: EdgeInsets.all(16.w),
child: Column(
children: [
_buildModeCard(
'身份局',
'经典模式,通过身份完成任务',
Icons.people,
Colors.blue,
'5-10人',
'20-40分钟',
),
_buildModeCard(
'国战',
'四国对抗,势力之间的较量',
Icons.flag,
Colors.red,
'6-8人',
'30-50分钟',
),
_buildModeCard(
'1v1',
'单挑模式,考验个人实力',
Icons.sports_kabaddi,
Colors.orange,
'2人',
'10-20分钟',
),
_buildModeCard(
'3v3',
'团队竞技,配合至上',
Icons.groups,
Colors.green,
'6人',
'25-40分钟',
),
],
),
);
}
Widget _buildModeCard(
String title,
String desc,
IconData icon,
Color color,
String players,
String duration,
) {
return Container(
margin: EdgeInsets.only(bottom: 12.h),
padding: EdgeInsets.all(16.w),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(12.r),
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.05),
blurRadius: 8,
offset: const Offset(0, 2),
),
],
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
Container(
width: 50.w,
height: 50.w,
decoration: BoxDecoration(
color: color.withOpacity(0.2),
borderRadius: BorderRadius.circular(8.r),
),
child: Icon(icon, color: color, size: 28.sp),
),
SizedBox(width: 16.w),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
title,
style: TextStyle(
fontSize: 16.sp,
fontWeight: FontWeight.bold,
),
),
SizedBox(height: 4.h),
Text(
desc,
style: TextStyle(
fontSize: 12.sp,
color: Colors.grey,
),
),
],
),
),
Icon(Icons.arrow_forward_ios, size: 16.sp, color: Colors.grey),
],
),
SizedBox(height: 12.h),
Row(
children: [
Expanded(
child: Row(
children: [
Icon(Icons.people, size: 14.sp, color: Colors.grey),
SizedBox(width: 4.w),
Text(players, style: TextStyle(fontSize: 12.sp, color: Colors.grey)),
],
),
),
Expanded(
child: Row(
children: [
Icon(Icons.schedule, size: 14.sp, color: Colors.grey),
SizedBox(width: 4.w),
Text(duration, style: TextStyle(fontSize: 12.sp, color: Colors.grey)),
],
),
),
],
),
],
),
);
}
模式卡片采用了统一的设计语言。白色背景确保内容的可读性,轻微的阴影增加了层次感。每个卡片都显示了人数和时长信息,帮助玩家快速了解模式的基本特征。
模式对比区域
Widget _buildComparisonSection() {
return Container(
margin: EdgeInsets.all(16.w),
padding: EdgeInsets.all(16.w),
decoration: BoxDecoration(
color: Colors.blue.withOpacity(0.05),
borderRadius: BorderRadius.circular(12.r),
border: Border.all(color: Colors.blue.withOpacity(0.2)),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
Icon(Icons.compare, color: Colors.blue, size: 20.sp),
SizedBox(width: 8.w),
Text(
'模式对比',
style: TextStyle(
fontSize: 16.sp,
fontWeight: FontWeight.bold,
),
),
],
),
SizedBox(height: 12.h),
_buildComparisonItem('身份局', '心理博弈', '团队合作', '中等'),
_buildComparisonItem('国战', '势力对抗', '团队配合', '较高'),
_buildComparisonItem('1v1', '个人实力', '单独行动', '高'),
_buildComparisonItem('3v3', '位置配合', '团队协作', '中高'),
],
),
);
}
Widget _buildComparisonItem(String mode, String feature, String teamwork, String difficulty) {
return Container(
margin: EdgeInsets.only(bottom: 8.h),
padding: EdgeInsets.all(12.w),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(8.r),
),
child: Row(
children: [
Expanded(
flex: 2,
child: Text(
mode,
style: TextStyle(fontSize: 13.sp, fontWeight: FontWeight.bold),
),
),
Expanded(
flex: 2,
child: Text(feature, style: TextStyle(fontSize: 12.sp)),
),
Expanded(
flex: 2,
child: Text(teamwork, style: TextStyle(fontSize: 12.sp)),
),
Expanded(
child: Container(
padding: EdgeInsets.symmetric(horizontal: 6.w, vertical: 2.h),
decoration: BoxDecoration(
color: _getDifficultyColor(difficulty).withOpacity(0.1),
borderRadius: BorderRadius.circular(4.r),
),
child: Text(
difficulty,
style: TextStyle(
fontSize: 10.sp,
color: _getDifficultyColor(difficulty),
fontWeight: FontWeight.bold,
),
),
),
),
],
),
);
}
Color _getDifficultyColor(String difficulty) {
switch (difficulty) {
case '低':
return Colors.green;
case '中等':
return Colors.orange;
case '中高':
return Colors.orange;
case '较高':
return Colors.red;
case '高':
return Colors.red;
default:
return Colors.grey;
}
}
}
模式对比区域提供了各种模式的快速对比。使用颜色编码表示难度等级,让用户能够一眼看出各模式的特点。
模式推荐系统
// lib/services/mode_recommendation_service.dart
class ModeRecommendationService {
static Map<String, dynamic> recommendMode(Map<String, dynamic> playerProfile) {
final experience = playerProfile['experience'] ?? 'beginner';
final preferredStyle = playerProfile['preferredStyle'] ?? 'balanced';
final availableTime = playerProfile['availableTime'] ?? 30;
final teamPreference = playerProfile['teamPreference'] ?? 'solo';
Map<String, int> scores = {
'身份局': 0,
'国战': 0,
'1v1': 0,
'3v3': 0,
};
// 根据经验等级评分
switch (experience) {
case 'beginner':
scores['身份局'] = scores['身份局']! + 8;
scores['1v1'] = scores['1v1']! + 5;
break;
case 'intermediate':
scores['身份局'] = scores['身份局']! + 9;
scores['国战'] = scores['国战']! + 7;
scores['3v3'] = scores['3v3']! + 8;
break;
case 'advanced':
scores['1v1'] = scores['1v1']! + 9;
scores['国战'] = scores['国战']! + 8;
scores['3v3'] = scores['3v3']! + 7;
break;
}
// 根据游戏风格评分
switch (preferredStyle) {
case 'competitive':
scores['1v1'] = scores['1v1']! + 8;
scores['3v3'] = scores['3v3']! + 7;
break;
case 'social':
scores['身份局'] = scores['身份局']! + 8;
scores['国战'] = scores['国战']! + 7;
break;
case 'balanced':
scores['身份局'] = scores['身份局']! + 6;
scores['国战'] = scores['国战']! + 6;
break;
}
// 根据可用时间评分
if (availableTime < 20) {
scores['1v1'] = scores['1v1']! + 5;
} else if (availableTime > 40) {
scores['国战'] = scores['国战']! + 4;
scores['身份局'] = scores['身份局']! + 3;
}
// 根据团队偏好评分
switch (teamPreference) {
case 'solo':
scores['1v1'] = scores['1v1']! + 6;
break;
case 'team':
scores['3v3'] = scores['3v3']! + 8;
scores['国战'] = scores['国战']! + 7;
break;
case 'mixed':
scores['身份局'] = scores['身份局']! + 7;
break;
}
final recommendedMode = scores.entries.reduce((a, b) => a.value > b.value ? a : b).key;
return {
'recommendedMode': recommendedMode,
'reason': _getRecommendationReason(recommendedMode, playerProfile),
'alternatives': _getAlternatives(scores, recommendedMode),
'tips': _getModeTips(recommendedMode),
};
}
static String _getRecommendationReason(String mode, Map<String, dynamic> profile) {
switch (mode) {
case '身份局':
return '身份局是最经典的模式,适合各个水平的玩家。你可以在这里学习心理博弈和身份判断。';
case '国战':
return '国战强调团队配合和势力特色。如果你喜欢团队游戏,这是最好的选择。';
case '1v1':
return '1v1是纯技术对抗的模式。如果你想挑战自己的实力,这是最好的舞台。';
case '3v3':
return '3v3结合了竞技性和团队合作。如果你有固定的队友,这是最佳选择。';
default:
return '根据你的游戏风格推荐这个模式。';
}
}
static List<String> _getAlternatives(Map<String, int> scores, String recommended) {
final sorted = scores.entries.toList()
..sort((a, b) => b.value.compareTo(a.value));
return sorted
.where((e) => e.key != recommended)
.take(2)
.map((e) => e.key)
.toList();
}
static List<String> _getModeTips(String mode) {
switch (mode) {
case '身份局':
return [
'观察其他玩家的出牌习惯',
'学会识别不同身份的特征',
'在关键时刻做出正确决策',
];
case '国战':
return [
'了解各势力的特色和优势',
'与队友保持良好沟通',
'合理分配资源和目标',
];
case '1v1':
return [
'选择克制对手的武将',
'合理管理手牌和资源',
'把握关键的出牌时机',
];
case '3v3':
return [
'选择合适的位置和武将',
'与队友配合默契',
'保护核心输出武将',
];
default:
return [];
}
}
}
智能推荐系统根据玩家的多个维度来推荐最适合的游戏模式。包括经验等级、游戏风格、可用时间和团队偏好等因素。这种个性化的推荐提升了用户体验。
模式详情页面
// lib/screens/mode_detail_screen.dart
class ModeDetailScreen extends StatelessWidget {
final GameModeModel mode;
const ModeDetailScreen({Key? key, required this.mode}) : super(key: key);
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(mode.name),
backgroundColor: Colors.red[700],
),
body: SingleChildScrollView(
child: Column(
children: [
_buildModeHeader(),
_buildBasicInfo(),
_buildFeatures(),
_buildStrategyTips(),
],
),
),
);
}
Widget _buildModeHeader() {
return Container(
padding: EdgeInsets.all(16.w),
color: Colors.red[700],
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
mode.name,
style: TextStyle(
color: Colors.white,
fontSize: 24.sp,
fontWeight: FontWeight.bold,
),
),
SizedBox(height: 8.h),
Text(
mode.description,
style: TextStyle(
color: Colors.white70,
fontSize: 14.sp,
),
),
],
),
);
}
Widget _buildBasicInfo() {
return Container(
margin: EdgeInsets.all(16.w),
padding: EdgeInsets.all(16.w),
decoration: BoxDecoration(
color: Colors.grey.shade100,
borderRadius: BorderRadius.circular(12.r),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
_buildInfoItem('人数', '${mode.minPlayers}-${mode.maxPlayers}人', Icons.people),
_buildInfoItem('时长', '${mode.estimatedDuration}分钟', Icons.schedule),
_buildInfoItem('难度', mode.difficulty, Icons.trending_up),
],
),
);
}
Widget _buildInfoItem(String label, String value, IconData icon) {
return Column(
children: [
Icon(icon, color: Colors.red[700], size: 24.sp),
SizedBox(height: 4.h),
Text(label, style: TextStyle(fontSize: 12.sp, color: Colors.grey)),
SizedBox(height: 2.h),
Text(value, style: TextStyle(fontSize: 14.sp, fontWeight: FontWeight.bold)),
],
);
}
Widget _buildFeatures() {
return Container(
margin: EdgeInsets.all(16.w),
padding: EdgeInsets.all(16.w),
decoration: BoxDecoration(
color: Colors.blue.withOpacity(0.05),
borderRadius: BorderRadius.circular(12.r),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('模式特色', style: TextStyle(fontSize: 16.sp, fontWeight: FontWeight.bold)),
SizedBox(height: 12.h),
...mode.features.map((feature) => Padding(
padding: EdgeInsets.only(bottom: 8.h),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Icon(Icons.check_circle, color: Colors.blue, size: 16.sp),
SizedBox(width: 8.w),
Expanded(child: Text(feature, style: TextStyle(fontSize: 13.sp))),
],
),
)),
],
),
);
}
Widget _buildStrategyTips() {
return Container(
margin: EdgeInsets.all(16.w),
padding: EdgeInsets.all(16.w),
decoration: BoxDecoration(
color: Colors.green.withOpacity(0.05),
borderRadius: BorderRadius.circular(12.r),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('策略建议', style: TextStyle(fontSize: 16.sp, fontWeight: FontWeight.bold)),
SizedBox(height: 12.h),
...mode.strategyTips.map((tip) => Padding(
padding: EdgeInsets.only(bottom: 8.h),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('• ', style: TextStyle(fontWeight: FontWeight.bold, color: Colors.green)),
Expanded(child: Text(tip, style: TextStyle(fontSize: 13.sp))),
],
),
)),
],
),
);
}
}
模式详情页面提供了完整的模式信息展示。包括基本信息、特色功能和策略建议,帮助玩家全面了解每个模式。
总结
通过本文的实现,我们构建了一个全面的游戏模式介绍系统。这个系统不仅提供了各种模式的详细信息,还包含了智能推荐、规则解析、策略指导等高级功能。
核心功能特色:
- 四种主要游戏模式的完整介绍
- 结构化的规则和策略信息
- 视觉化的模式卡片设计
- 智能的模式推荐系统
- 详细的配合和战术指导
- 个性化的学习路径
- 模式对比和选择指南
这个游戏模式系统为玩家提供了全方位的模式学习工具,帮助他们选择合适的游戏模式并掌握相应的策略。
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