1. 引入插件
    import Taro, { Component } from '@tarojs/taro'
    import { View, Text, ScrollView } from '@tarojs/components'
    import { AtActivityIndicator } from 'taro-ui'
    import './index.scss'
  2. render (){}
    render () {
            let dargStyle = this.state.dargStyle;
            let downDragStyle = this.state.downDragStyle;
            let upDragStyle = this.state.upDragStyle;
            return (
                <View>
                <View style='width:100%;height:20vh;background:#993;' >aaaaaaaa</View>
                <View className='dragUpdataPage'>
                    <View className='downDragBox' style={downDragStyle}>
                        <AtActivityIndicator></AtActivityIndicator>
                        <Text className='downText'>{this.state.downText}</Text>
                    </View>
                    <ScrollView
                        style={dargStyle}
                        onTouchMove={this.touchmove}
                        onTouchEnd={this.touchEnd}
                        onTouchStart={this.touchStart}
                        onScrollToUpper={this.ScrollToUpper}
                        onScrollToLower={this.ScrollToLower}
                        className='dragUpdata'
                        scrollY={this.state.scrollY}
                        scrollWithAnimation>
                        <View style='width:100%;height:60vh;background:pink;' >aaaaaaaa</View>
                    </ScrollView>
                    <View className='upDragBox' style={upDragStyle}>
                        <AtActivityIndicator></AtActivityIndicator>
                        <Text className='downText'>{this.state.pullText}</Text>
                    </View>
                </View>
                </View>
            )
        }
  3. Methods
    constructor(props) {
            super(props)
            this.state = {
                dargStyle: {//下拉框的样式
                    top: 0 + 'px'
                },
                downDragStyle: {//下拉图标的样式
                    height: 0 + 'px'
                },
                downText: '下拉刷新',
                upDragStyle: {//上拉图标样式
                    height: 0 + 'px'
                },
                pullText: '上拉加载更多',
                start_p: {},
                scrollY:true,
                dargState: 0//刷新状态 0不做操作 1刷新 -1加载更多
            }
        }
        reduction() {//还原初始设置
            const time = 0.5;
            this.setState({
                upDragStyle: {//上拉图标样式
                    height: 0 + 'px',
                    transition: `all ${time}s`
                },
                dargState: 0,
                dargStyle: {
                    top: 0 + 'px',
                    transition: `all ${time}s`
                },
                downDragStyle: {
                    height: 0 + 'px',
                    transition: `all ${time}s`
                },
                scrollY:true
            })
            setTimeout(() => {
                this.setState({
                    dargStyle: {
                        top: 0 + 'px',
                    },
                    upDragStyle: {//上拉图标样式
                        height: 0 + 'px'
                    },
                    pullText: '上拉加载更多',
                    downText: '下拉刷新'
                })
            }, time * 1000);
        }
        touchStart(e) {
            this.setState({
                start_p: e.touches[0]
            })
        }
        touchmove(e) {
            let that = this
            let move_p = e.touches[0],//移动时的位置
                deviationX = 0.30,//左右偏移量(超过这个偏移量不执行下拉操作)
                deviationY = 70,//拉动长度(低于这个值的时候不执行)
                maxY = 100;//拉动的最大高度
     
            let start_x = this.state.start_p.clientX,
                start_y = this.state.start_p.clientY,
                move_x = move_p.clientX,
                move_y = move_p.clientY;
     
     
            //得到偏移数值
            let dev = Math.abs(move_x - start_x) / Math.abs(move_y - start_y);
            if (dev < deviationX) {//当偏移数值大于设置的偏移数值时则不执行操作
                let pY = Math.abs(move_y - start_y) / 3.5;//拖动倍率(使拖动的时候有粘滞的感觉--试了很多次 这个倍率刚好)
                if (move_y - start_y > 0) {//下拉操作
                    if (pY >= deviationY) {
                        this.setState({ dargState: 1, downText: '释放刷新' })
                    } else {
                        this.setState({ dargState: 0, downText: '下拉刷新' })
                    }
                    if (pY >= maxY) {
                        pY = maxY
                    }
                    this.setState({
                        dargStyle: {
                            top: pY + 'px',
                        },
                        downDragStyle: {
                            height: pY + 'px'
                        },
                        scrollY:false//拖动的时候禁用
                    })
                }
                if (start_y - move_y > 0) {//上拉操作
                    console.log('上拉操作')
                    if (pY >= deviationY) {
                        this.setState({ dargState: -1, pullText: '释放加载更多' })
                    } else {
                        this.setState({ dargState: 0, pullText: '上拉加载更多' })
                    }
                    if (pY >= maxY) {
                        pY = maxY
                    }
                    this.setState({
                        dargStyle: {
                            top: -pY + 'px',
                        },
                        upDragStyle: {
                            height: pY + 'px'
                        },
                        scrollY: false//拖动的时候禁用
                    })
                }
     
            }
        }
        pull() {//上拉
            console.log('上拉')
            // this.props.onPull()
        }
        down() {//下拉
        console.log('下拉')
            // this.props.onDown()
        }
        ScrollToUpper() { //滚动到顶部事件
        console.log('滚动到顶部事件')
            // this.props.Upper()
        }
        ScrollToLower() { //滚动到底部事件
        console.log('滚动到底部事件')
            // this.props.Lower()
        }
        touchEnd(e) {
            if (this.state.dargState === 1) {
                this.down()
            } else if (this.state.dargState === -1) {
                this.pull()
            }
            this.reduction()
        }

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