bool shouldRepaint(CustomPainter oldDelegate) => true;

}

Rect.fromCenter({ Offset center, double width, double height }) : this.fromLTRB(

center.dx - width / 2,

center.dy - height / 2,

center.dx + width / 2,

center.dy + height / 2,

);

center 矩形中心坐标点
width 矩形宽度
height 矩形高度

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth=1.0

…style=PaintingStyle.fill

…color=Colors.green

…invertColors=false;

Rect rect=Rect.fromCenter(center: Offset(size.width/2,size.height/2),

width:size.width/2,height:size.height/2);

canvas.drawRect(rect, paint);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth=1.0

…style=PaintingStyle.fill

…color=Colors.green

…invertColors=false;

Rect a=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: size.width/2);

Rect b=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: size.width/3);

Rect rect=Rect.lerp(a, b, 0.5);

canvas.drawRect(a, paint…color=Colors.red);

canvas.drawRect(rect, paint…color=Colors.grey);

canvas.drawRect(b, paint…color=Colors.green);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

源码:

static Rect lerp(Rect a, Rect b, double t) {

assert(t != null);

if (a == null && b == null)

return null;

if (a == null)

return Rect.fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t);

if (b == null) {

final double k = 1.0 - t;

return Rect.fromLTRB(a.left * k, a.top * k, a.right * k, a.bottom * k);

}

return Rect.fromLTRB(

lerpDouble(a.left, b.left, t),

lerpDouble(a.top, b.top, t),

lerpDouble(a.right, b.right, t),

lerpDouble(a.bottom, b.bottom, t),

);

}

double lerpDouble(num a, num b, double t) {

if (a == null && b == null)

return null;

a ??= 0.0;

b ??= 0.0;

return a + (b - a) * t;

}

PaintingStyle.fill(用画笔绘制边框)

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth=1.0

…style=PaintingStyle.stroke

…color=Colors.green

…invertColors=false;

Rect a=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: size.width/2);

Rect b=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: size.width/3);

Rect rect=Rect.lerp(a, b, 0.5);

canvas.drawRect(a, paint…color=Colors.red);

canvas.drawRect(rect, paint…color=Colors.grey);

canvas.drawRect(b, paint…color=Colors.green);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth=1.0

…style=PaintingStyle.stroke

…color=Colors.green

…invertColors=false;

double cx=size.width/2,cy=size.height/2;

double radius=size.width/4;

Rect rect=Rect.fromCircle(center: Offset(cx,cy),radius: radius);

canvas.drawRect(rect, paint);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth=1.0

…style=PaintingStyle.stroke

…color=Colors.green

…invertColors=false;

Rect rect=Rect.fromPoints(Offset(size.width/2, 0), Offset(0.0, size.height/2));

canvas.drawRect(rect, paint);

rect=Rect.fromPoints(Offset(size.width/3, 0), Offset(0.0, size.height/3));

canvas.drawRect(rect, paint…color=Colors.red);

rect=Rect.fromPoints(Offset(0, 0), Offset(size.width/4, size.height/4));

canvas.drawRect(rect, paint…color=Colors.blue);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

俄罗斯方块的一面

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.fill

…color = Colors.green

…invertColors = false;

double w = size.width / 3;

double h = size.height / 3;

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

Rect rect = Rect.fromPoints(

Offset(w * j, h * i), Offset(w * (j + 1), h * (i + 1)));

switch (i) {

case 0:

canvas.drawRect(rect, paint…color = (i % 2 == 0 &&j%2==0? Colors.blue : Colors.deepOrange));

break;

case 1:

canvas.drawRect(rect, paint…color = (i % 3 == 1 &&j%3==0? Colors.red : Colors.green));

break;

case 2:

canvas.drawRect(rect, paint…color = (i % 2 == 0 && j%2==0? Colors.amber : Colors.deepPurpleAccent));

break;

}

}

}

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.fill

…color = Colors.green

…invertColors = false;

double w = size.width / 3;

double h = size.height / 3;

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

Rect rect = Rect.fromPoints(

Offset(w * j, h * i), Offset(w * (j + 1), h * (i + 1)));

switch (i) {

case 0:

canvas.drawRect(rect, paint…color = (i % 2 == 0 &&j%2==0? Colors.blue : Colors.deepOrange));

break;

case 1:

canvas.drawRect(rect, paint…color = (i % 3 == 1 &&j%3==1? Colors.red : Colors.green));

break;

case 2:

canvas.drawRect(rect, paint…color = (i % 2 == 0 &&j%2==0? Colors.amber : Colors.deepPurpleAccent));

break;

}

}

}

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

五彩网格

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.stroke

…color = Colors.green

…invertColors = false;

double w = size.width / 9;

double h = size.height / 9;

for (int i = 0; i < 9; i++) {

for (int j = 0; j < 9; j++) {

Rect rect = Rect.fromPoints(

Offset(w * j, h * i), Offset(w * (j + 1), h * (i + 1)));

switch (i) {

case 0:

case 8:

case 6:

canvas.drawRect(rect, paint…color = (i % 2 == 0 &&j%2==0? Colors.blue : Colors.deepOrange));

break;

case 1:

case 3:

case 5:

canvas.drawRect(rect, paint…color = (i % 3 == 1 &&j%3==1? Colors.red : Colors.green));

break;

case 2:

case 7:

case 4:

canvas.drawRect(rect, paint…color = (i % 2 == 0 &&j%2==0? Colors.amber : Colors.deepPurpleAccent));

break;

}

}

}

}

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